Task Force 99

Task Force 99 provides a simmer’s inventive spirit with the opportunity to explore, re-live, and create their own niche in the Star Trek universe. By focusing on the areas briefly touched upon and not brought to life on the screen, the games of 99 are unique and exciting.

Have you ever wanted to grow a story in a tiny aspect of Star Trek? Maybe you want to play as a Bajoran resistance cell living through the Cardassian occupation? Be lost in the Gamma quadrant on a Constellation class vessel? These are the kinds of games we invite to be created, nurtured, and played.

 

The infinite possibilities of Star Trek provides viewers with an opportunity to dream. The United Federation of Planets brings together a universe of diversity of species and cultures. Task Force 99 is the place for games that excavate new possibilities and gather the hidden treasure.

Are you ready to explore Simming as never before?

  • Task Group Ulysses: Games that range from 2367 to 2384
  • Task Group Ares: Games that share a unified canon built off of Starbase 400’s Timeline and ranging from the year 2394 to 2401
  • Task Group Asteria:  These games can be set from the beginning of the 24th Century to the 25th Century and beyond. This includes the TNG, DS9, and Voyager Eras as well. 2386 – 2394
  • Task Group Kronos: Games that range from 2394 and beyond!

If you have any questions about joining an active sim in Task Force 99 message Rear Admiral Aravan anytime! Choose your command today!

Recruitment Spotlight

Welcome to Starbase Port Royale, Starfleet's Base of Operations against the New Maquis and True Way Alliance. The year is 2395 and with hostilities beginning to resurface along the Federation and Cardassian Borders, the Federation has tasked Commodore Domingo Martinez and his crew, with the task of ensuring the peace, and addressing any concerns the New Maquis, Cardassian Detapa Coucil and the True Way Alliance may have. Tensions are high along the border, and with war knocking at Starbase Port Royale's front door. It will be up to the crew to find a stability and balance within the area. The Cardassian Depata Council, the legitimate ruling body of the Cardassian People has asked the Federation for assistance, with a race calling themselves the True Way Alliance. The Cardassian Government, is still trying to recover from the Dominion War, and all of the devastation and destruction that was caused by it. Councilor Garak, sends a diplomatic envoy to Port Royale, to assist the Federation. The True Way Alliance and the New Maquis also sent delegates to even the odds, and to keep the Federation and other races in the area at bay.
Words too true when it comes to the area of space between Primary Federation worlds and the Klingon border has been known as the Borderlands. Whilst the area is dotted with Federation worlds, it is the other worlds which make the majority of the area that define its status. Neutrality or non aligned to any party. The price of individuality and non conformity lead to an area considered almost primitive in Federation eyes. Worlds driven to famine via drugs and crime…worlds ruled from above by decadent Orion Syndicate overlords…neutral system with corrupt governments and self governed military’s…and of course the frontier worlds…